This is script that i got it from Unity3D Reference API
// Attach this script to a camera and it will paint black pixels in 3D // on whatever the user clicks. Make sure the mesh you want to paint // on has a mesh collider attached. function Update () { // Only when we press the mouse if (!Input.GetMouseButton (0)) return; // Only if we hit something, do we continue var hit : RaycastHit; if (!Physics.Raycast (camera.ScreenPointToRay(Input.mousePosition), hit)) return; // Just in case, also make sure the collider also has a renderer // material and texture. Also we should ignore primitive colliders. var renderer : Renderer = hit.collider.renderer; var meshCollider = hit.collider as MeshCollider; if (renderer == null || renderer.sharedMaterial == null || renderer.sharedMaterial.mainTexture == null || meshCollider == null) return; // Now draw a pixel where we hit the object var tex : Texture2D = renderer.material.mainTexture; var pixelUV = hit.textureCoord; pixelUV.x *= tex.width; pixelUV.y *= tex.height; tex.SetPixel(pixelUV.x, pixelUV.y, Color.black); tex.Apply(); }